Myfairtunes Patch 7.6

Here are the notes for Patch 7.6!Free Gem Offer. As thanks for being patient while we work through our Open Alpha growing pains, we’re giving everyone 100 free gems! In order to receive the gems, you’ll need to login to the game between now and Tuesday, Oct. 27th.Content.Item icons in the Inventory now have colored frames depending on its rarity. For example, Legendary icons now have orange frames. Hipster icons have black, bold frames. #sounique #sospecial.You can create characters in the group tavern now.Bug Fixes.Put in a potential fix for the issue where the matchmaking service was doing wonky things when we hit a high number of concurrent users.

Myfairtunes Patch 7.6

We wanted to get this fix in before the weekend, so the speed at which we needed to get this in has a side effect. We are dividing our matchmaking into three different regions: Oceanic, United States and Europe. For a short period of time, players will not be able to change regions or matchmake with a friend who is in a different region. Tentatively next week, we plan on releasing a way to change regions manually, and shortly after that, a way to change regions dynamically based on a friend invite (this work is in-progress now).Fixed an issue where Bearkira’s slowing effect wasn’t wearing off on some enemies.Known Issues.You won’t be able to skip the introductory cutscene on the first viewing. If it shows up again, you’ll be able to skip it.Fugazi is still on indefinite hiatus. Not a known issue with the patch.

Just a known issue with life.EDIT:Known Issue: Monthly Mission Requirements RevertWe've just finished our investigation into what happened here. The short answer - the change to reduce the monthly mission wasn't unintentionally not included in the build that went live this morning. We will fix this in a patch tomorrow; don't bother going above the 35 requirement, because once we re-fix the issue, you'll get credit at 35.The long answer - we use a program as a source repository/source control for all our files, and we create branches for all the different patches.

This means we have to merge, or copy, changes from one branch to another at times, especially when patches are close together.The source control program reported that the change for the monthly mission reduction was merged into the branch we used to create the patch for this morning. In actually, it silently failed.

This merge included a number of changes, which did all seem to make it over (our build master is manually checking each file now), so why it missed the one file that included the monthly mission reduction is lost on us. Our guess is the meta-data that our source control uses to determine if something should be merged or not was in error (probably due to some crazy branch management we've done over the past few days on this set of branches for the rapid-fire patches we've been releasing).We're putting in-place a new sanity check to help minimize the chance this will ever happen again, and we believe when we switch our trunk, or the baseline set of files that we branch off of, for the next Major Release scheduled Tuesday, the issue should go away.If you have any questions, feel free to ask. In the meantime, the requirements ARE NOT supposed to be higher, and this will be fixed in a patch tomorrow, or at the latest, Friday.

Itunes

We've just finished our investigation into what happened here. The short answer - the change to reduce the monthly mission wasn't unintentionally not included in the build that went live this morning.

We will fix this in a patch tomorrow; don't bother going above the 35 requirement, because once we re-fix the issue, you'll get credit at 35.The long answer - we use a program as a source repository/source control for all our files, and we create branches for all the different patches. This means we have to merge, or copy, changes from one branch to another at times, especially when patches are close together.The source control program reported that the change for the monthly mission reduction was merged into the branch we used to create the patch for this morning. In actually, it silently failed. This merge included a number of changes, which did all seem to make it over (our build master is manually checking each file now), so why it missed the one file that included the monthly mission reduction is lost on us.

Our guess is the meta-data that our source control uses to determine if something should be merged or not was in error (probably due to some crazy branch management we've done over the past few days on this set of branches for the rapid-fire patches we've been releasing).We're putting in-place a new sanity check to help minimize the chance this will ever happen again, and we believe when we switch our trunk, or the baseline set of files that we branch off of, for the next Major Release scheduled Tuesday, the issue should go away.If you have any questions, feel free to ask. In the meantime, the requirements ARE NOT supposed to be higher, and this will be fixed in a patch tomorrow, or at the latest, Friday. Put in a potential fix for the issue where the matchmaking service was doing wonky things when we hit a high number of concurrent users. We wanted to get this fix in before the weekend, so the speed at which we needed to get this in has a side effect. We are dividing our matchmaking into three different regions: Oceanic, United States and Europe. For a short period of time, players will not be able to change regions or matchmake with a friend who is in a different region.

Tentatively next week, we plan on releasing a way to change regions manually, and shortly after that, a way to change regions dynamically based on a friend invite (this work is in-progress now).As an Australian who plays with friends in the U.S., this makes me completely unable to play the game. 'Tentatively next week' isn't good enough. That'll be after the 27th in any case. For me, this patch wasn't about bugfixes, it was about breaking things.Sorry if this seems rude, but I was really looking forward to playing more and now I won't be able to.

I can hear you. We are 3 friends playing this game and one of us is living in the US, while me and my bf are living in EU. (though, in EU, I can't even make a team with him even though we live under the same roof, keep getting error 2003)The game isn't appealing at all when you can't play with your friends:(. I tried quickmatch; got 'PRESS G PRESS G PRESS G' retarded spamers & 'lol y u so slow y u dps u shit ranger lelelelelel' kids.Thank god we can play Nightmare and meet on these maps.

Myfairtunes Patch 7.6 2

. WhitespaceArcheAge is a medieval fantasy massively multi-player online role-playing game (MMORPG) developed by Korean studio,. It is available for North American, European, Australian, Russian, and Korean players.The English version of the freemium game (NA/EU/Australia) is available on and.ArcheAge: Unchained, a single purchase version, is available as of October 15, 2019 through.

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Don’t post someone’s personal information, especially if it can be used to harm others. Don't start a witch hunt (e.g. Patch 5.6 NEW ANCESTRAL SKILLS:Grasping Void ( Fire & Fog )Healing Circle ( Life & Wave )Flame Barrier ( Fog & Wave )Snipe ( Fire & Lightning )Serpent Bite ( Fire & Stone )Critical Discord ( Quake & Fire )Poisoned Weapons ( Wave & Fire )Absorb Lifeforce ( Fire & Stone )Comet's Boon ( Fire & Stone )Retribution ( Fire & Stone )Dahuta's Breath ( Fog & Quake )Vicious Implosion ( Fire & Stone ) NEW GEAR FOR BATTLE PET:Radiant / Enhanced / ImprovedBattle Pet has new equipment item, they can be synthesized using dungeon materials. The status of new gears is similar to delphinad, there are 3 different types: Gale, Lake, Desert.The synthesis goes up to Eternal maximum. FACTORY COLORS CHANGED:If you see your enemies in red color they are from a ' strong ' faction. But if you see your enemies in purple it means they are a 'weak' faction, 99% chance of being a pirate. People just too lazy to go PvP.If you studied how the game design has changed with the recent patches you wouldn't be saying that, imo.

Myfairtunes Patch 7.6 Free

It's not as simple as 'people are lazy so no pvp'. Open seas PVP used to be one of the best things about the game.The game design has completely crippled the previously fun trade system. It's been replaced with the 'cargo system', which has a ton of huge differences. I'm pretty sure Gamigo doesn't have any power in changing / revamping game features.Regardless of who's making the changes, it's clear that they aren't going to be implemented in time for Unchained's launch.They will probably forward this feedback to XLGames, but if something will change it will be for all the servers anyway (Unchained is going to be exactly as the current Legacy, bar the monetization system).Yeah, we're all aware of that. No one was saying the change would be exclusive to Unchained lol.We're just saying current archage is trash, compared to the old trade system.

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