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. WW: October 19, 2018Mode(s),Dark Souls is a 2011 developed by and published. A to FromSoftware's, the game is the second instalment in the series. Dark Souls takes place in the fictional kingdom of Lordran, where players assume the role of a cursed undead character who begins a to discover the fate of their kind. A port for was released in August 2012, which featured additional content not seen in the original and versions. In October 2012, the new content was made for consoles, under the subtitle.Dark Souls received critical acclaim, with many citing it as one of the.
Critics praising the depth of its combat, intricate, and use of. However, the game's difficulty received mixed reviews, with some criticizing it for being too unforgiving. The original Windows version of the game was less well-received, with criticism directed at numerous technical issues. The game saw two sequels released in the mid-2010s, while a remastered version, was released in 2018.
By April 2013, Dark Souls had sold over two million copies worldwide. Contents.Gameplay Dark Souls is a third-person. A core mechanic of the game is exploration. Players are encouraged by the game to proceed with caution, learn from past mistakes, or find alternative areas to explore. Dark Souls takes place in a large and continuous environment, connected through a central hub area (Firelink Shrine). The can travel between areas and explore various paths at will, although prerequisites have to be met to unlock certain areas.A central element to the gameplay of Dark Souls is the.
Bonfires are scattered throughout the world and serve as checkpoints for each level. By resting at a bonfire, the player character is healed to full and regains all of the healing charges of their 'Estus Flask.' They can also and perform other functions, such as attuning magic, and repairing and upgrading equipment.
However, resting at a bonfire all of the world's enemies, except for bosses and friendly non-playable characters. The (right) battles Artorias, one of the bosses added to the game through the Artorias of the Abyss expansionThe player character's interaction with the world of Dark Souls includes a great deal of combat.
Combat includes attacks, various forms of defensive maneuvering, and magical abilities. For melee attacks, player characters have access to a wide array of, -style weaponry—including, and more—as well as imaginary, fantastical weaponry—including magical swords, humongous greatswords, and immense clubs.
For defense, player characters have access to, dodge rolling,. For magic, which includes a wide variety of offensive and defensive abilities known as sorceries, miracles, and pyromancies, player characters do not use any form of as in most other fantasy RPGs - instead, they gain a discrete number of uses for each attuned spell when resting at a bonfire.
These various forms of combat all have tradeoffs, variations, and in-game costs associated with them; and they can all be buffed or altered in some fashion through leveling, consumable items, magical rings, and new equipment.Multiplayer Another aspect of Dark Souls is the 'humanity' system. There are two forms the player character can be in during the game, human form or hollow form.
Whenever the player character dies in human form, they are returned to hollow form and can only have their humanity restored by consuming an item. The player character must be in human form to summon other players. While in human form, however, the player may be subjected to invasions by other players and (NPC) who seek to kill the player to restore their humanity, harvest souls, or achieve some other goal. Humanity can be acquired in many ways, and if no humanity is available, players are still able to progress in hollow form.Death (whether in human or hollow form) results in the loss of all carried souls and humanity, but players revive as hollows at their most recent bonfire with one chance at returning to where they died to recover all lost souls and humanity. If the player dies before reaching their 'bloodstain,' the souls and humanity they previously accrued are permanently lost.Communication and interaction between players are deliberately restricted. Outside of five stock phrases (which can only be used after acquiring Gough's carvings in the game's DLC) and character gestures, the only other communication players have with one another comes by way of orange, which allow players to write limited messages that can be read by others in the same area.
Also, players can enter or combat with each other.Throughout the game, there are multiple NPCs that the player may encounter on their journey. These characters add to the plot of the game but are not essential. If the player does choose to engage with them, some of the characters can assist the player by being able to be summoned for certain boss fights when the player character is in human form.Plot Dark Souls employs minimalist storytelling to convey its plot and lore. Historical events in its world and their significance are often implicit or left to player interpretation rather than being fully shown or explained. Most of the story is given to the player through dialogue from within the game, from items, and world design.The opening cutscene establishes the premise of the game. Dragons once ruled the world. In this period, a man known as Gwyn happens upon an object known as the 'First Flame' and finds the 'Lord Souls.'
He and his allies use their power to defeat the dragons, which starts the Age of Fire. Over time, the flames begin to fade with the rise of humans, and Gwyn sacrifices himself to prolong the Age of Fire. With the flame artificially rekindled, the undead curse begins to plague humanity, causing some humans to resurrect upon death constantly.The player character is a cursed undead, locked away in an undead asylum. After escaping the asylum, the player travels to Lordran to ring the Bells of Awakening. The bells awaken Kingseeker Frampt, who tells the player to ascend to Anor Londo. In Anor Londo, Gwynevere instructs the player to succeed Lord Gwyn and fulfill the prophecy. To accomplish this, the Lord Souls must be acquired from Gwyn's primordial allies and returned to the flame.
Optionally, the player may encounter Darkstalker Kaathe who encourages the player not to link the fire but to let it die out and usher in the Age of Dark instead. Once the player acquires the Lord Souls, they travel to the Kiln of the First Flame to battle Gwyn. Once Gwyn has been defeated, the player has the choice of linking the flame to preserve the Age of Fire, or letting it die out to instigate the Age of Dark.Development and release Dark Souls was developed by, with series creator Hidetaka Miyazaki directing and producing. Dark Souls is a spiritual successor to FromSoftware's previous game, (which was, in turn, a spiritual successor to From's earlier series ). However, Demon's Souls was published by Sony and Dark Souls by Bandai Namco; this transfer meant that intellectual property rights prevented FromSoftware from making a sequel.
After two years of development, Dark Souls was released with its numerous similarities (such as the gameplay, online multiplayer, and plot presentation) and differences (such as a connected world and new characters in a distinct universe and storyline) from its predecessor.The design and development process itself involved a guided freeform approach, with Miyazaki steering designers while allowing them latitude for creativity:The design ordering process for 'Dark Souls' can be divided into two main categories. The first involves providing the designers with simple keywords we brainstormed during the early stages of project development and allowing them to design freely. We take the images they produce and provide feedback, make adjustments as necessary, or incorporate their ideas into our plans. The second process comes into play once we've settled on the basic details of the game world. At that point we are able to make more detailed design requests. These requests usually include information like how the design will be used, where in the game the design will be used, and the specific purpose of the design in terms of what it will represent in the game.
Either way, I am the one who hands out the orders and I work directly with each designer instead of having a middleman between us. Game director and producer modeled various places in the game after real-world locations, such the main building in being based on the in Italy.The characters and world of Dark Souls contain many philosophical and folkloric parallels among, and the work of proto-existentialist philosophers like.Dark Souls' description of natural cycles that the world experiences, and the designs of some individual characters, parallel Japanese and Greek myths. The game's presentation of a universe defined by the inevitable burning out of a flame, and the tragic stories of the individuals in that meaningless world, parallel ideas in schools of philosophy concerning existentialism, and the.Game director has stated that the game draws direct inspiration from earlier works of fantasy and dark fantasy, especially the manga series.
He has described the driving aesthetic principal of the game as being “a certain kind of refinement, elegance, and dignity.” He also described the themes which guided the design of the game in the following way: 'I put three major guidelines in place: Gods and knights centered around Anor Londo, demonic chaos and flames centered around Lost Izalith, and the theme of death centered around Gravelord Nito. To these themes we added the special concept of ancient dragons that predate all life, and this formed the basis for 'Dark Souls'.Following the game's successful release for the PlayStation 3 and Xbox 360, many gamers expressed their hope for a PC version. International publisher Namco Bandai Games administrator Tony Shoupinou responded on their page that a PC version was possible. In early 2012, fans started a petition to bring Dark Souls to PC, with over 93,000 people signing it. A PC version of the game was confirmed in April 2012 via German magazine PC Action.
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It had been reported during the development process that FromSoftware had been having difficulty with the port due to inexperience with PC as a platform and were focusing on new content rather than optimization. Re-branded as the Prepare To Die Edition, it came out in August 2012 and featured new content, including bosses, enemies, equipment, and NPCs. The new content, subtitled, was also released for consoles in October 2012 in the form of downloadable content (DLC). Soon after, it was announced that Dark Souls for PC would use for online play and, spurring fan backlash.The PC version was released on August 23, 2012. A user-created to circumvent the resolution cap, named DSFix, appeared shortly after release. DSFix was later extended to become an unofficial which additionally allowed graphical improvements, raising the cap to 60, and allowing the installation of custom texture mods.
On December 15, 2014, was removed from the Steam version and replaced. The ability to transfer both achievements and save data was provided. In April 2016, Dark Souls became available on via. Reception ReceptionAggregate scoreAggregatorScorePC: 85/100PS3: 89/100X360: 89/100Review scoresPublicationScore9/10 then 10/109/1037/409.5/1010/10AwardsPublicationAward, IncGamers,Best Role-Playing GameGameZone,Best RPG (Runner-Up)GameZoneBest Action/AdventureAward of Excellence,Best Boss Fights,Greatest videogame of all timeEdit on WikidataDark Souls received positive reviews from critics upon its release.
One of the reviewers for Dark Souls described it as 'a very hardcore dark-fantasy role-playing game' that is 'role-playing right down to the roots, and stated that the 'massive field map and powerful enemies serve to rev up both your sense of adventure and your sense of dread.' Another reviewer said that 'the sheer happiness you get after the trial-and-error pays off and you overcome the challenge is absolutely impossible to replicate.' Scored Dark Souls a 9.5/10. The online system received, as well as the sense of jubilation felt when conquering boss fights after numerous failed attempts. They also suggested that casual gamers may struggle to progress, whereas role-playing game enthusiasts will thrive on the difficulty. Gave Dark Souls a 9.0/10, praising the well-thought-out level design, variety, strong emphasis on online features, excessively dark tone and atmosphere, and deep gameplay. While praising the extreme difficulty, they stated that 'there's a difference between punishing, and downright unfair.'
Gave Dark Souls 9/10, praising the level design and atmosphere while noting that the game's difficulty might not appeal to casual gamers. Japanese publication Famitsu gave it a score of 37 out of 40.Jason Killingsworth wrote a response to Thomsen's review for, arguing that the game's 'vertigo-inducing breadth makes it the gaming equivalent of a marathon.' Killingsworth praised the game's length and addictive nature.
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