Descent 2 Windows Xp Patch
Ahhh, Descent. How I have missed thee. Now that I have my own laptop, I can play them again.If I could get the bloody thing to install and run, that is.I run a 64-bit version of Vista, and when I slam the CD into the drive and hit install, it gives me a compatibility error message and asks me to go ask the company for a 64-bit compatible version. How fun.I call bull★■◆●.
There's no way a 64-bit system has zero backwards compatibility.At the same time, I'm attempting to obtain the D2X-XL, which I obviously can't figure out either, trying to figure out help from a number of sites, etc, etc, etc.The end result is I have eleventy-billion windows open and zero progress.Someone help, please? I really like this laptop, to put an axe through it in a fit of rage would be too sad.
This article is about the video game. For theBritish 2009 horror movie, see.
Descent IIPortal Rendering System(, ),Releasedate(s)March 13, 1996Mode(s),: Teen(PC-13): 12System requirementsPC. IBM/Tandy or 100% compatible 486 DX-50 or faster. 8 MB RAM (16 MB required if running under Win95). Hard drive. DOS 5.0 or later. CD-ROM driveInput methods,Descent II is a noted forpopularizing the use of true technology and providing theplayer with six full degrees of freedom (often abbreviated ') to move and to look around.Originally planned as an expansion (and not a sequel) to, Descent IIadded more weapon types, vastly improved robot types and AI.
It wasfollowed by.The forDescent was allowed to lapse by Interplay in 2002, buthas been re-registered by them in 2008. Contents.StorylineAfter the player has destroyed all of the mines in the solarsystem in the original Descent, he stops in the Asteroidbelt for refueling. Dravis then contacts him and has a newmission:'If you've studied your standard mercenary agreement, you wouldnotice that PTMC reserves the right to keep you on retainer for upto 72 hours, post-mission.
If you choose to decline furtherservice, we may consider you in default of your contract, and yourfee may be suspended, pending litigation. Good luck MaterialDefender. The player's ship is fitted with a prototype warp core.
Theplayer is then sent to clear out all of PTMC's deep space mines,the last of which seems to run all through a planetoid, which isrevealed in the final cutscene to be a large spaceship.After it breaks apart, the Material Defender radios in to alertDravis to his return home, but his warp drive malfunctions and heends up in an unknown location. The camera then fades to thatlocation and the ship appears, drifting towards the camera while itzaps itself with bolts of electricity. MultiplayerLike, Descent offersexcellent competitive multiplayer game play over a.Descent is also touted as being one of the first gamesthat allowed on-the-fly joining of multiplayer games, whereas inDoom it is presumed that all players have to be queuedprior to initiating the match. With the advent of the Internet, emulators such as and, which actually combined better compressionfor IPX games with its own network for users to meet in astandalone client, more and more people began to playDescent and Descent II over the Internet.Descent II was especially popular online due to itssupport for short packets and variable packet rate - options whichwere crucial for smooth Internet play. RobotsMany new enemies were presented in Descent II, but the mostprominent feature is a friendly robot: Guide-Bot.
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Guide-Bot ispresent on every level of the game, but has to be found and freedfrom a chamber with a destructible wall. Guide-Bot can shootilluminating projectiles, open doors and follow various commands(like 'seek energy/shield energy/enemies/hostages', etc.). Bydefault Guide-Bot guides the player through the level step by step,showing them the necessary keycards, then the reactor to bedestroyed and the exit door. Guide-Bot will come back if the playerdoes not follow and can even hit them with illuminatingprojectiles, damaging them for 1 shield point. Guide-Bot is notsolid and can be damaged only by radius damage which some weaponshave, but its great durability ensures virtual invincibility(although Guide-Bot can be destroyed on purpose by the player).A very unusual robot is Bandit: it can only fire illuminatingprojectiles, but it can rob the player's ship of items, energy,ammunition and even sometimes weapons. It always attacks suddenlyand then flees. When destroyed, Bandit explodes and leaves allstolen items behind.
VisualsBoth Descent and Descent II use a softwarerenderer. Descent II however was also able to takeadvantage of the widening selection of 3D graphics acceleratorvideo cards.
Graphics were still 8-bit, but due to the additionalCD storage space available, instead of using a single palette setduring gameplay, each of the six four-level sets had its own256-color set, and there were effectively six texture sets, each ofwhich had basically the same textures but optimized themspecifically for those colors and textures most used in thefour-level set. Furthermore, multiple resolutions were supported.After its release, a patch was issued to add support for early 3Daccelerators running the S3 chipset. A patch (also from Parallax)addedVoodoo support further down the line, and the version could use -compatible 3Dacceleration as well.The original Descent uses indexed color in DOS's display, using 320 × 200 resolution. The and later PC versions allowhigher resolutions, such as 640 × 480.
Descent II allowsthe resolution maximum to be stretched to 800 × 600, or 1280 × 1024with the -superhires option. Fan-made patches for Windows XP, whichare even more popular for Descent II than its predecessor,will often stretch the maximum resolution to 1600 × 1200 and alsotake advantage of the newest and video cards.Like Descent, Descent II operates on thepremise of interconnected cubes. Sides of cubes can be attached toother cubes, or display up to two texture maps. Cubes can bedeformed so long as they remain.
To create effects like doors andsee-through grating, walls could be placed at the connected sidesof two cubes. Descent introduced an elaborate static lightingscheme as well as simple dynamic lighting, another advancementcompared to Doom. The environment could be lit withflares, lights could flicker. Newly added for Descent IIis that the environment can be darkened by shooting out thelights.Most of the 8-bit, 11 kHz sounds from the originalDescent are remastered in 22 kHz, with the11 kHz option available for systems with less memory and/orslower processors. The door sounds are mostly changed; numerous newweapon and robot sounds are added.
There are several new MIDI andredbook CD tracks (described below.) Numerous full-motion videos,available in both 320 × 200 or 640 × 480 for different processorspeeds, are introduced, showing the escapes from levels and majorevents between missions. DescentII Releases. Descent II (1996)Originally planned as an expansion (and not a sequel) toDescent, Descent II added more weapon types,different enemy types, different mines, laser-reflecting forcefield walls, and transporter areas. In response to complaints thatDescent's levels were mostly dull and lacked creativity,Descent II's levels were designed with a theme in mind; asan example, Level 2 'Turnabout Bore' lives up to its name since themap resembles a figure-8.
There is the inclusion of difficultpuzzles; most to hide valuable powerups, but some are required tocomplete the level. A notable addition was the Guide-Bot, acompanion robot the player could use to aid in navigation and othertasks. Another major improvement was the enemy robot AI with somerobots not only being able to dodge fire but also do hit-and-runattacks or roam through the level. Most infamous was the Bandit orThief-Bot which was a fast-moving and hard-to-kill enemy thatattempted to steal the player's weapons and equipment; the similarE-Bandit will drain the player's energy and shields.Descent II was ported to the Macintosh.The soundtrack was composed by range of musicians, fromto and 's.
An expansionpack featured remixes of some tracks from the original score.While the first Descent had been released as with 7 levels,Descent II was released as a shorter 3 level. Another truncatedversion of Descent II was 'Destination Quartzon' whichfeatured the first 8 levels and was bundled with the LogitechWingman Extreme joystick or with the S3 ViRGE chipset that alsoincluded the promotional game.
Descent II: TheVertigo Series (1996)An add-on for Descent II containing twenty additionallevels (and three secret levels), plus the officially licensedDescent Mission Builder 2. Remixed versions of some music tracksfrom the original Descent II were also included on the CD inRedbook CD-audio format, an interesting addition to what is asimple level pack. It was lauded for its creative level design andthe introduction of many exotic robots and two new bosses (briefingsessions had them in motion in contrast to static images inDescent II), though some levels also borrowed robots fromDescent. 'Flickering' lights were also a new feature tovisual effects. Descent II(GameTap) (2007)In 2007, Descent II made its debut on Time Warner's broadband game service,the full version of Descent II can be downloaded andplayed on Windows XP using GameTap. DescentnovelsThe Descent series also spawned a trilogy of novelswritten by and sold at several major booksellers.
Super mario bros 3 youtube. The titles areDescent, Descent: Stealing Thunder, andDescent: Equinox. The novels did not follow the games tothe word, but expanded on the basic premise, and were very wellreceived.