Warcraft War3.mpq

Using TFT features in ROC editor (Using.SLK's and WinMPQ)Tutorial ByI'm currently working on writing a tutorial about using.slk files with Microsoft Excel and winmpq to edit maps. I've figured out that using this process, you can create custom abilities, custom units with custom models, and essentially edit every aspect of a Warcraft III map, without the World Editor.This process will let people with the limited RoC editor create maps that are TFT-editor quality. The nicest thing about this is, your map won't convert to TFT, even if you use TFT-labelled things. You can even make your map that has been converted to TFT a RoC map by labelling the TFT things as RoC things:)Current Tutorial Status:Download Winmpq orYou may also use MPQEditer - though I don't support it and I don't know anything about it. If you use this, you're on your own.IMPORTING MODELS:Download your model. Extract said model from its ZIP file.I will use Grim Reaper model as my example. A great source for models is andStep 1: Open WinMPQStep 2: Open your map with WinMPQ.Step 3: Click the “Add” button at the top, and select the.BLP file.For me, this will be in the path Heroes / Grim / Grim.BLPStep 4: When you select the file, it will ask for a path.

For this you will need the folders that it comes in.For the Grim Model, I will type in “HeroesGrim”Step 5: Now you must import the.mdx file. Click the “Add” button at the top of WinMPQ, and select the.MDX file. If your model did not come with one, then the model will not work. If your model came with two, import both.For my model, I will import Grim.mdxStep 6: Again, you will be asked for a file path. For the.MDX file, this path does not matter.

Warcraft War3.mpq Mod

It is best to leave it blank.Step 7: Open your Warcraft 3 World Editor. Select the unit you want to use the model on, and in the Model field, type in the path of the main.MDX file.Not your.BLP fileFor me, this will be Grim.mdxStep 8: Save your map, then re-import all the files using the same paths as last time. This must be done because every time you save your map, the files get deleted.Congrats! You now know how to import models into your map:)EDITING.SLK's: (There will be visual aids below each step in the procedure.)Note: For some reason, WinMPQ sometimes has an error in which it will not display any files. If this happens you will need to close and re-open WinMPQ.Note: For some reason, WinMPQ sometimes has an error in which it will not display any files. If this happens you will need to close and re-open WinMPQ.Step 1: Download WinmpqStep 2: Open WinMPQ.

Warcraft War3.mpq

Warcraft War3.mpq Pc

Click the “Open” button at the top of WinMPQ. Find your Warcraft 3 directory and open War3.mpq.Step 3: Find the (listfile) inside the War3.mpq file (Type (listfile) in the text box at the top of WinMPQ) and extract it from the file. It does not matter where you extract to.Step 4: Click Options Add File List and add the (listfile) (The one you just extracted)Step 5: Click the “Open” button at the top and select War3patch.mpq. It is inside your Warcraft 3 directory.Step 6: Type.SLK in the text box at the top of WinMPQStep 7: Highlight all the files and extract them to your Warcraft 3 directoryNow you have several new folders in your Warcraft 3 directory.

These contain all the.SLK files that you can edit your map with.Files that you just exported-SPLATS LightningData:Contains all Lightning effects. (Chain Lightning etc.)SpawnData:Contains Spawn effects. This includes Footprints, Blood, etc.SplatData:Contains Textures for effects / TerrainUberSplatData:Contains more Textures for effects / TerrainDOODADS Doodads: Contains all Doodad information.To create a custom doodad with a custom model, import your model into your map, assign it to a new doodad, and save.

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